maze v0.2 — raycasting cool maze project

  # = wall   S = start   T = target   (space) = path

modes (click to toggle):
[_] lights-out  [_] monochrome  [_] walls
[_] entity      [_] solaris      [_] nodepthcam
improved mazemaker goes here
grid:

> START   VALIDATE

controls:
  WASD / HJKL      — move & turn
  YUBN             — strafe / move diagonals
  Shift            — sprint
  mouse            — look (click to lock, ESC to unlock)
  gamepad          — left stick move, right stick look, A sprint, B console
  ~                — dev console
  M                — minimap toggle
  V                — enter WebXR VR
  ESC              — unlock / exit
click to lock mouse
>