maze v0.2 — raycasting cool maze project # = wall S = start T = target (space) = path modes (click to toggle):
[_] lights-out [_] monochrome [_] walls [_] entity [_] solaris [_] nodepthcam
improved mazemaker goes here
grid:
> START VALIDATE controls: WASD / HJKL — move & turn YUBN — strafe / move diagonals Shift — sprint mouse — look (click to lock, ESC to unlock) gamepad — left stick move, right stick look, A sprint, B console ~ — dev console M — minimap toggle V — enter WebXR VR ESC — unlock / exit